Stalker: Call of Pripyat
It felt deliciously scary, slipping once again into the murky world of Stalker. The barking in the distance, the careful examination of approaching figures through the gun sights. The click of the Geiger counter.
I’ve only got as far as the Stalker camp in the grounded ship, even so I did manage to spend a couple of seconds suspiciously surveying croaking frogs.