Games Demand Time

A blog around the topic of computer gaming. In particular: what I'm playing now and my opinion about it.

Driver SF makes interesting use of its limited palette of game experience (I was sincerely shocked to see Tanner leave his car in a cut scene, I had started to think of him as some kind of Darlek).

While under shift attack attack for example the gameplay is reversed from that required for escaping from police pursuit. A subtle twist on skills already learnt.